﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UCS.XNA.CombatBiplanes.Synchronization
{
    public class PlayerConnectedEventArgs : EventArgs
    {
        #region Attributes and Properties

        private bool _cancel;
        public bool Cancel
        {
            get { return this._cancel; }
            set { this._cancel = value; }
        }

        private Player _player;
        public Player Player
        {
            get { return this._player; }
            set { this._player = value; }
        }

        #endregion

        #region Constructors

        public PlayerConnectedEventArgs(Player player)
        {
            this._cancel = false;
        }

        #endregion
    }
}
